The ideal videogame actor is versatile and delivers an excellent read of dramatic dialogue at first glance. With performance capture technology becoming ever more accessible, it doesn’t hurt to have fearless physicality and acting chops to match.
VOICE ACTING: CHARACTER & ENVIRONMENT
I’ve had the pleasure of training with Dave Fennoy [The Walking Dead, Prototype] – a pro with over 20 years of experience in the medium – to get a handle on what makes an actor a go-to for this facet of voice acting.
– Seductive Entertainer [0:00]
– Clueless ArtificiaI Intelligence [0:13]
– Greedy Brat [0:21]
– Emboldened Battle Leader [0:29]
– Nostalgic Astronaut Log [0:40]
– Spock-Like Crew Member [0:48]
– Trustworthy Sidekick [0:58]
– Foul-Mouthed Mechanic [1:05]
– Excitable Scientist with Hispanic Accent [1:13]
– Regal Mentor [1:22]
PERFORMANCE CAPTURE: GETTING PHYSICAL
I’ve trained extensively with Richard Dorton [Left 4 Dead 1 & 2, Silent Hill: Homecoming] and TJ Storm [Resident Evil 5, Spider-Man 3] of The MoCap Vaults.
Swords and Sorcery I-II-III
* TJ Storm and R. Dorton
Heroes and Monsters I-II
* R. Dorton
Intro to Motion Capture